Our Work
Real projects that shaped how players experience games. Here’s what we’ve built.
Indie Studio HUD Redesign
Redesigned the player health and ability interface for a mobile action game. Cut cognitive load by simplifying the HUD layout. The studio reported a 23% increase in player session length within 2 weeks of the update.
Montreal-based studio, 8-week project, 150K+ active players
Accessibility Audit & Menu System
Conducted a comprehensive accessibility review for a puzzle game and rebuilt the menu navigation to meet WCAG 2.1 AA standards. Made colorblind modes accessible and added keyboard-only navigation support.
Quebec City indie dev, 12-week engagement, now supports 4 accessibility profiles
Playtesting & Iteration Workshop
Ran a 6-week playtesting program with 28 players across age groups 16-45. Identified three critical friction points in the tutorial sequence and delivered a revised design that reduced tutorial abandonment by 31%.
Regional game studio, 28 testers, 18 design iterations, delivered in 6 weeks
University Game Design Program
Developed curriculum and mentored 34 game design students through a semester-long project focused on player-centered interface design. Students shipped 8 playable prototypes with measurable player feedback improvements.
Quebec City university, 34 students, 15 weeks, 8 shipped prototypesReady to improve your player experience?
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