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Marc Beaumont, Senior Game UX Designer at PlayFrame Design Inc., portrait photo in professional setting

Marc Beaumont

Senior Game UX Designer & Lead Instructor

PlayFrame Design Inc.

“Great game UI is invisible to the player. It anticipates their needs before they realize them. That’s what we’re building toward — interfaces that feel so natural, players forget they’re even there.”

— Marc Beaumont
Background

14 Years Crafting Player Experiences

Marc’s journey into game UX started in 2010 at a small Montreal studio. He began as a UI artist but quickly realized that beautiful interfaces meant nothing without thoughtful user experience architecture. That realization shifted his entire career path.

Over the next decade and a half, he worked with studios ranging from indie teams to established publishers. He’s contributed to over 40 published titles across Canada, learning what works, what doesn’t, and why players really care about the details most designers overlook.

His breakthrough came in 2016. He led a complete interface overhaul for a struggling multiplayer title — the kind of project everyone thought was a lost cause. Three months later, new player retention had jumped 35%. That success became his teaching foundation. Now he helps other designers understand that player experience isn’t a nice-to-have. It’s the foundation of every great game.

Specializations

What He Does

Player Experience Optimization

Analyzing how players interact with games, identifying friction points, and redesigning interfaces that get out of the way. His consulting work has improved player engagement by an average of 28% across client projects.

UI/UX Design for Games

Designing menus, HUDs, and navigation systems that are both functional and beautiful. He focuses on accessibility-first thinking — making sure every player, regardless of ability, can navigate your game.

Data-Driven Iteration

Combining rigorous playtesting with analytics to guide design decisions. He refuses to rely on industry conventions that don’t actually serve players. Everything is tested, measured, and improved.

Course Design & Mentorship

Leading the Player Experience Optimization course at PlayFrame Design Inc., teaching the next generation of designers. His curriculum combines real-world case studies with hands-on projects that reflect actual studio workflows.

Accessibility-First Design

Building interfaces that work for everyone. Colorblind modes, text scaling, controller remapping — accessibility isn’t an afterthought, it’s the starting point. Inclusive design makes games better for all players.

Studio Consulting

Working directly with indie and AAA studios to diagnose UX problems and implement solutions. He’s helped teams cut onboarding time by 40%, reduce tutorial friction, and improve retention across multiple titles.

Credentials

Education & Recognition

Bachelor’s Degree in Interactive Media Design

Université Laval, Quebec City

Published in Game Developer Magazine

Multiple articles on player retention and interface design

GDC Canada Speaker

Presented on UX practices multiple times at Game Developers Conference Canada

40+ Published Game Titles

Contributed UX and interface design across indie and AAA projects

Career Path

From Artist to Instructor

2010

UI Artist, Montreal Studio

Started career designing visual interfaces. Quickly realized beautiful pixels weren’t enough — the experience had to make sense to players.

2012-2015

Transition to UX Design

Moved into dedicated UX roles, working with teams at Behaviour Interactive and other Quebec studios. Started learning playtesting, user research, and iteration cycles.

2016

Breakthrough Project

Led complete interface overhaul for struggling multiplayer title. New player retention jumped 35% in three months. This became the foundation for his teaching approach.

2017-Present

Studio Consulting & Course Leadership

Founded PlayFrame Design Inc. consulting practice. Now leads the Player Experience Optimization course, mentoring next-generation designers across Canada and beyond.

Resources

Recent Articles & Guides

Deep dives into player experience, interface design, and what actually works

Understanding Player Mental Models in Game Design

Players bring expectations from other games. We’ll explore how to understand these mental models and design interfaces that feel intuitive from day one.

Read Article

HUD Design: Information Without Clutter

Your HUD is constantly communicating with players. Learn how to display critical information without overwhelming them or breaking immersion.

Read Article

Menu Navigation: Making Choices Feel Good

Menus are often an afterthought, but they’re where players spend real time. Discover how thoughtful navigation improves the entire experience.

Read Article

Testing & Iteration: From Feedback to Better Interfaces

You can’t design in a vacuum. Learn practical playtesting methods that reveal what players really think about your interface.

Read Article
Get In Touch

Work With Marc

Whether you’re a studio looking for UX consultation or someone interested in learning game interface design, we’d like to hear from you.